Hello! This is the second workflow breakdown for my thesis film. It will concern the motion capture animation process. Check out the first post about using Unity to make a short film here, and watch the film itself here. Purpose: This post is designed for students or independent artists considering using motion capture for animated … Continue reading Using Motion Capture in an Animated Short Film
Tag: maya
Animating using Flat Planes in Maya
Last year, I worked on a short called Midland Safari Putt-Putt, which I animated in Maya using flat planes. I picked this method because I was the most well versed in Maya (as opposed to another animation software like Harmony or After Effects), but I didn't have time to go through the entire 3D pipeline. … Continue reading Animating using Flat Planes in Maya
Character Setup for Unity — Rigging, Animation, and Importing Considerations
This post isn't going to a tutorial in the way that my previous posts have been. Rather, it's going to be some advice on how to approach bringing custom animations and characters into Unity, based on my past couple of years experience working on projects that utilize the (Motionbuilder) - Maya - Unity pipeline, and … Continue reading Character Setup for Unity — Rigging, Animation, and Importing Considerations



