Setting Up an Eye Controller in Motionbuilder + Avoiding Lazy Eye

An eye controller that allows you to manipulate the character's look-at point is a bog-standard feature of any rig: If I'm just doing one or two shots, I'll do my body/face mocap re-targeting in Motionbuilder, bake it, send it to Maya, and set up my eye controller in Maya. However, for work recently, I was … Continue reading Setting Up an Eye Controller in Motionbuilder + Avoiding Lazy Eye